Course Overview
“Esports is defined as organised competitive gaming, which is human versus human, either as individuals or in teams. The esports industry is a fast-growing global industry. In February 2019, Newzoo published its 2019 Global Esports Market Report. This stated that, in 2018, the global esports market was valued at U.S. $655 million. This rose to nearly U.S. $865 million in 2019 and is projected to reach U.S. $1.79 billion in 2022. This suite of qualifications has been developed to meet this upcoming demand for skills in esports. The qualifications include a breadth of transferable skills that enable learners to experience different areas of esports to aid their progression to employment, either directly or via further study. Esports offers a unique opportunity to study a sector that crosses over multiple subject areas such as sport, marketing, enterprise, IT and the creatives. It provides an opportunity for alignment of social, physical, mental and financial skills into one qualification to deepen and expand learning. These are skills that are highly valued in the changing and fluid workplace.”